About the game

Averrion: Ascension

Averrion: Ascension is a co-op action RPG in the spirit of the classics: pick a class, go down into the dark, and come back up with better gear than you went in with. It is set in the lands of Averrion, on the world of Nah'dur, where something old has woken beneath the town of Ravenhollow.

Play alone or with up to three friends, in your browser or on Windows and Linux. Your characters are saved to your account and follow you between all of them. Each realm is its own world, with its own characters, leaderboards and stash.

Choose your path

Six classes

Warrior

Rage

Rage builds as you hit and get hit, and drains when the fighting stops. Keep swinging.

Mage

Mana

Fire, frost and lightning at range. Mana refills steadily, and Energy deepens the pool.

Druid

Mana

Earth, renewal and spirit beasts. Sturdy, with the magic to heal the party.

Necromancer

Souls

Every death nearby feeds you a soul. Spend them on bone, curses and the risen dead.

Ranger

Energy

Arrows, traps and beasts. A small pool that refills fast: fire, breathe, fire.

Priest

Faith

Holy light, shadow and the twilight between. Faith flows faster the more of your party you keep standing.

Playable now

What's in the game today

Early access to an unfinished game

This is an alpha

Averrion: Ascension is being built in the open, and you can play it long before it is finished. That means you get to see it grow and help shape it, but it also means almost everything is still moving. Expect rough edges, bugs, and updates that change how things work.

Characters will be wiped

Every character gets wiped before the official launch. Everyone starts the real thing on the same footing, and nobody walks in with a head start from the alpha.

Alpha and beta characters will probably be wiped along the way too. As new abilities, talents and systems come in, a clean slate beats wrestling with migrations and weird leftover bugs from older versions.

So don't treat the alpha or beta as a long-term save. Wipes can happen without notice, though most of the time you'll get a heads-up first.

Models and art

Most of what you see is placeholder art, there to make the game playable while the real models, effects and scenery are made.

Balance

Damage, life, costs, drop rates and difficulty are tuned all the time. Something strong today may not be tomorrow, and the reverse.

Skills and classes

Skills get added, moved and reworked, and new classes arrive. When a class tree changes, you get your skill points back to spend again.

Maps and zones

Layouts, areas, monsters and whole acts will be added, rebuilt and reordered as the world grows.

Story

Names, quests and dialogue are stand-ins until the real story of Averrion is written. Ravenhollow may not be called Ravenhollow at launch.

Every change, written down

Each update lists what was added, changed, removed and fixed in the changelog, so you always know what moved.

Help shape it

Every alpha player is a playtester. Play it, push your builds, and tell us what feels wrong, what breaks and what you would love to see. Bug reports go straight to the people making the game.